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Solution Manual For Alice 3 to Java: Learning Creative Programming through Storytelling and Gaming By Dann

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Solution Manual For Alice 3 to Java: Learning Creative Programming through Storytelling and Gaming By Wanda P. Dann,  ISBN-10: 0136156746, ISBN-13: 9780136156741

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Solution Manual For Alice 3 to Java: Learning Creative Programming through Storytelling and Gaming By Dann

Solution Manual For Alice 3 to Java: Learning Creative Programming through Storytelling and Gaming By Wanda P. Dann, Don Slater, Laura Paoletti, Dave Culyba, ISBN-10: 0136156746, ISBN-13: 9780136156741

Table of Contents

Prologue: Lawrence Prenderghast’s Haunted Circus

Episode 1. March 1, 1910: Larry

1. Introduction

2. Design

3. Implementation in Alice

4. Implement and Test

Episode 2. The Train Engine

5. Procedures, do together, and Count Loops

Episode 3. The Tunnel

6. Stepwise Refinement and Inheritance

7. Implementation in Java

8. Importing: Alice 3 to Java and Code

Episode 4. The Forest Cabin

9. Code Reuse, Parameters, Data Types, Variables, and Arithmetic Expressions

10. Java: Parameters, Data Types, Variables, Expressions, and Loop Control

Episode 5. The Ringmaster Coat

11. Interactivity with Events, If/Else, Conditions, and Built-in Functions

Episode 6. March 1, 1910: Nicholas

12. Custom Functions, While Loops, Random Values, Input, and a Game Algorithm

Episode 7. March 1, 1910: Esther

13. Built-in Arrays, Poses, More Events, and Interactive Controls

Episode 8. March 1, 1910: Adelaide

14. Custom Arrays and Functions

15. Java: Custom Arrays and Sort

Episode 9. March 1, 1910: Gideon

16. Event-Driven Programming and Advanced Game Controls

Epilogue

Epilogue Capstone Project

Index